I research human and animal behavior using methods from systems and computational neuroscience. I am currently working with Talmo Pereira and Eiman Azim on deep reinforcement learning, high-fidelity musculoskeletal simulation, and 3D pose tracking. My research focuses on building interpretable NeuroAI systems by integrating biologically realistic biomechanics with large-scale imitation learning to study the neural computations underlying motor control.
My current postdoc project uses 3D tracking, reinforcement learning, and imitation learning to model rodent forelimb movement. Previously, I worked with Professor Andrea Chiba and Dr. Laleh Quinn on neuroscience experiments involving social behavior toward other conspecifics and interaction with robots. I serve as scientific advisor for the National Academy of Sciences Science and Entertainment Exchange to evaluate the science in film scripts.
Our paper “Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics” has been accepted to the NeurIPS 2025 – Data on the Brain & Mind: Concrete Applications of AI to Neuroscience and Cognitive Science Workshop, taking place December 7 in San Diego, CA. We utilize MIMIC-MJX which uses JAX and Mujoco-MJX to elicit speeds of more than 1 million steps per second through the physics and RL environment.
A new collaborative preprint on our neuromechanical modeling framework, integrating stac-mjx and track-mjx for data-driven control of biomechanical bodies in physics simulation.
I spoke at Comic-Con International on the “Evolution of AI in Film and In Reality” panel, sharing my work at the intersection of AI, neuroscience, and media. I discussed how modern AI influences storytelling, scientific communication, and ethics. The room was packed, and I’m grateful to Andrea Decker for organizing the event.
I recently gave a talk "Body Horror and the Brain" with the Neurohumanities Network and Harvard Medical School. Check out my lecture below:
I was interviewed in WIRED about body horror and insular cortex. We discussed an HR Giger–inspired survival body-horror video game Scorn and its relationship to embodied cognition and the neuroscience of disgust:
Check out our paper about rodent behavioral and neural responses to robotic agents:
Our nonlinear dynamical systems article about estimating dynamic coupling in the brain is out in Scientific Reports:
I actively educate popular audiences about the role of science and technology in society. I am a recurring guest at KPBS Cinema Junkie Podcast and events with the SD Natural History Museum. I was a panelist at the Horrible Imaginings Film Festival discussing the science behind science fiction.
Check out this video of our rat-robot interaction project in collaboration with Janet Wiles' CIS Lab at UQ: