Eric Leonardis

Eric Leonardis, PhD

Postdoctoral fellow in computational neuroscience at the Salk Institute for Biological Studies, co-advised by Talmo Pereira and Eiman Azim. PhD in Cognitive Science from UC San Diego. I build computational models of biological motor control using deep reinforcement learning and high-fidelity musculoskeletal simulation. I also communicate science to popular audiences through film screenings, panels, and podcasts, and serve as a scientific advisor for film through the National Academy of Sciences Science & Entertainment Exchange, the Alfred P. Sloan Foundation, and NYU Tisch School of the Arts.

email: leonardiseric@gmail.com

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Mouse Forelimb Imitation Learning
NeurIPS 2025

Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics

Leonardis, E. J., Nagamori, A., Thanawalla, A., Yang, Y., Park, J., Saunders, H., Azim, E., Pereira, T. D.

Our paper has been accepted to the NeurIPS 2025 — Data on the Brain & Mind: Concrete Applications of AI to Neuroscience and Cognitive Science Workshop. We utilize MIMIC-MJX which uses JAX and MuJoCo-MJX to elicit speeds of more than 1 million steps per second through the physics and RL environment. This enables massively parallel imitation learning of mouse forelimb musculoskeletal reaching dynamics, bridging high-fidelity biomechanical simulation with scalable reinforcement learning to study the neural computations underlying motor control.

arXiv 2025 · NeurIPS Workshop, San Diego, CA
MIMIC-MJX Framework
Preprint · Under Review at Nature Methods

MIMIC-MJX: Neuromechanical Emulation of Animal Behavior

Zhang, C. Y., Yang, Y., Sirbu, A., Abe, E. T. T., Warnberg, E., Leonardis, E. J., Aldarondo, D. E., Lee, A., Prasad, A., Foat, J., Bian, K., Park, J., Bhatt, R., Saunders, H., Nagamori, A., Thanawalla, A. R., Huang, K. W., Plum, F., Beck, H., Flavell, S. W., Labonte, D., Richards, B. A., Brunton, B. W., Azim, E., Ölveczky, B. P., Pereira, T. D.

A new collaborative preprint on our neuromechanical modeling framework, integrating stac-mjx and track-mjx for data-driven control of biomechanical bodies in physics simulation. MIMIC-MJX enables high-speed imitation learning from motion capture data through fully differentiable, GPU-accelerated simulation, allowing researchers to fit biomechanical models to real animal movement data at unprecedented scale.

arXiv 2025
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Talk · Neurohumanities Network & Harvard Medical School

Body Horror and the Brain

Exploring the neuroscience of body horror, disgust, and the insular cortex through the lens of film and media.

WIRED — What Creepy Video Game Sounds Do to Your Brain
Press

WIRED — What Creepy Video Game Sounds Do to Your Brain

An interview discussing the neuroscience of body horror and the insular cortex, prompted by the HR Giger–inspired survival horror game Scorn and its relationship to embodied cognition and the neuroscience of disgust.


Alfred P. Sloan Foundation · NAS Science & Entertainment Exchange · NYU Tisch

VERSE — Science Advisor

Science advisor for VERSE, a short drama directed by Noam Argov and funded by a 2024 Sloan Foundation grant through the NYU Tisch School of the Arts Production Award. I was connected to this project through the National Academy of Sciences Science and Entertainment Exchange, which pairs scientists with filmmakers to improve the portrayal of science in media. The film explores identity and trauma through a dual-reality narrative examining the psychological impacts of virtual experiences, the disconnect between online and offline selves, and how digital violence affects real emotional wellbeing. I consulted on the neuroscience and psychology of virtual embodiment, dissociation, and trauma processing. Screening at upcoming film festivals in 2026.

Sloan Film Summit · 2024 · Festival screenings 2026
Comic-Con International · Fleet Science Center

The Evolution of A.I. through Film and in Reality

The Fleet Science Center brought together writers James and Sharla Oliver (Marvel's Agents of S.H.I.E.L.D.) and scientists to explore the role of A.I. in pop culture, media, and beyond. From Metropolis in 1927 to Ex Machina and M3GAN, we discussed the evolution of A.I. representation in media and explored the future of an A.I.-driven world. Panelists: Bea Mendez Gandica, Lataisia Jones, Ajani Brown, Laurel Riek, and myself. Moderated by Andrea Decker, Fleet Science Center.

Room 24ABC · San Diego Convention Center